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		<id>http://52.89.179.207/index.php?action=history&amp;feed=atom&amp;title=Intelligence</id>
		<title>Intelligence - Revision history</title>
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		<updated>2026-08-20T18:06:42Z</updated>
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	<entry>
		<id>http://52.89.179.207/index.php?title=Intelligence&amp;diff=4060&amp;oldid=prev</id>
		<title>207.41.188.219: Copy text from Player’s Handbook.</title>
		<link rel="alternate" type="text/html" href="http://52.89.179.207/index.php?title=Intelligence&amp;diff=4060&amp;oldid=prev"/>
				<updated>2018-01-29T19:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Copy text from Player’s Handbook.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Intelligence is the [[:Category:Ability|ability]] that measures mental acuity, accuracy of recall, and the ability to reason. &lt;br /&gt;
&lt;br /&gt;
=== Intelligence Checks ===&lt;br /&gt;
An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The [[Arcana]], [[History]], [[Investigation]], [[Nature]], and [[Religion]] skills reflect aptitude in certain kinds of Intelligence checks. &lt;br /&gt;
&lt;br /&gt;
'''[[Arcana]].''' Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. &lt;br /&gt;
&lt;br /&gt;
'''[[History]].''' Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. &lt;br /&gt;
&lt;br /&gt;
'''[[Investigation]].''' When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check. &lt;br /&gt;
&lt;br /&gt;
'''[[Nature]].''' Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. &lt;br /&gt;
&lt;br /&gt;
'''[[Religion]].''' Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. &lt;br /&gt;
&lt;br /&gt;
'''Other Intelligence Checks.''' The DM might call for an Intelligence check when you try to accomplish tasks like the following: &lt;br /&gt;
* Communicate with a creature without using words&lt;br /&gt;
* Estimate the value of a precious item&lt;br /&gt;
* Pull together a disguise to pass as a city guard&lt;br /&gt;
* Forge a document&lt;br /&gt;
* Recall lore about a craft or trade&lt;br /&gt;
* Win a game of skill&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting Ability ===&lt;br /&gt;
Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Sources: &lt;br /&gt;
* [[Player’s Handbook]], pp. 177-178&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;/div&gt;</summary>
		<author><name>207.41.188.219</name></author>	</entry>

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