Difference between revisions of "Module:Yesno"
From D&D 5e
(fix bugs highlighted in Module talk:Yesno/testcases) |
(more accurate default value for "no") |
||
Line 6: | Line 6: | ||
local retvals = { | local retvals = { | ||
yes = "yes", | yes = "yes", | ||
− | no = "", | + | no = "<!-- null -->", |
["¬"] = "" | ["¬"] = "" | ||
} | } |
Revision as of 09:15, 23 March 2013
Documentation for this module may be created at Module:Yesno/doc
local p = {} function p.yesno(frame) -- defaults local retvals = { yes = "yes", no = "<!-- null -->", ["¬"] = "" } -- Allow arguments to override defaults. -- 'any' tracks the presence of any arguments at all. local args = frame.args local any = false for k,v in pairs(args) do any = true retvals[k] = v end -- If there are no arguments, try and get them from the parent frame. if any == false then local pframe = frame:getParent() args = pframe.args for k,v in pairs(args) do retvals[k] = v end end val = args[1] -- First deal with the case if val is nil, then deal with other cases. if val == nil then return retvals['¬'] end val = val:lower() -- Make lowercase. val = val:match'^%s*(.*%S)' or '' -- Trim whitespace. if val == '' then return retvals['blank'] or retvals['no'] elseif val == 'n' or val == 'no' or tonumber(val) == 0 then return retvals['no'] elseif val == 'y' or val == 'yes' or tonumber(val) == 1 then return retvals['yes'] elseif val == '¬' then return retvals['¬'] else return retvals['def'] or retvals['yes'] end end return p