Path of the Battlerager
Known as Kuldjargh (literally “axe idiot”) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
The Path of the Battlerager is a Primal Path for the Barbarian class.
Contents
Restriction: Dwarves Only
Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture.
Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM’s setting or your DM’s version of the Realms.
Battlerager Armor
When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.
Spiked Armor
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
- Cost: 75 gp
- AC: 14 + Dexterity modifier (max 2)
- Stealth: Disadvantage
- Weight: 45 lb.
While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal ld4 piercing damage. You use your Strength modifier for the attack and damage rolls.
Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.
Reckless Abandon
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
Battlerager Charge
Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.
Spiked Retribution
Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren’t incapacitated, and are wearing spiked armor.
Path of the Battlerager on Krynn
The battlerager has no equivalent in the Dragonlance saga. A character opting for the Path of the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Path of the Battlerager on Eberron
The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. These warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else.
Path of the Battlerager on Oerth
The Path of the Battlerager lacks a direct analog on Oerth. Most likely, a battlerager could be of any race and formerly trained as a pit fighter by the vicious Slave Lords. The Slave Lords are a much-feared cabal who direct raids on seaside communities, carrying off prisoners to a wretched life of servitude. A battlerager might be one such unfortunate victim. A prisoner who shows signs of martial aptitude might be trained in an exotic fighting style sure to fetch a high price from a blood-thirsty buyer.
Path of the Battlerager on Homemade Worlds
The Path of the Battlerager is somewhat difficult to incorporate into a setting because of its idiosyncratic nature. It provides a good match for pit fighters, berserkers, and gladiators. Its reliance on armor provides a good cultural touchstone for dwarf characters, as befits its role in the Realms. Alternatively, you could use the battlerager as the basis for a militant religious order in your world, especially one focused on cruelty or fury.
Sources:
- Sword Coast Adventurer’s Guide, pp. 121, 155-157